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QBSIM: VR TRAINING FOR QUARTERBACKS
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About

Developed by Sports VTS in cooperation with N-iX MR, QBSIM is a one-of-a-kind solution that leverages motion-tracking technology to offer a realistic training experience for quarterbacks. It allows the players to master their skills in a mixed reality environment at the lowest cost without any injury risks.

  • Client
  • Sports VTS
  • Services
  • Full-cycle Development
  • Unreal Engine
  • Art Production

Objectives

Quarterback (QB) is the leading position in American Football. However, training QB talent is problematic, as it requires significant investments, the whole team engagement, and has high injury risks. That is why Sports VTS engaged N-iX to create a virtual reality simulation that would enable quarterbacks to master their skills in the most effective and secure way.

Workflow

N-iX gathered a strong team of VR development experts specializing in 3D graphics, animation, Unreal Engine, Oculus, Optitrack System, motion capture, and other technologies to deliver the solution for our client.

Our team was responsible for:

  • Developing AI to enhance the solution’s realism;
  • Building highly realistic models based on full-body 3D scans;
  • esigning the player’s skeleton and figure with the help of BlendShapes;
  • Developing the ball catching system and implementing accurate ball trajectory tracing;
  • Leveraging game analysis and players behavior tracking based on the data about real NFL players;Integrating the platform with virtual reality hardware;
  • Providing the functionality for placing other 21 players on the field.

Value delivered

N-iX team developed a quarterback training simulation that combines realistic training experience within an immersive and fully responsive virtual environment. Here players can interact with an artificial intelligence comprised of over 10 years of game data and statistics and learn faster without any injury risks. This solution revolutionizes QB training allowing players to master their passing techniques while developing scheme recognition, pocket presence, decision-making awareness, and playmaking skills.

QBSIM became especially vital when the Covid-19 struck the USA with a continuous lockdown. Every university wanted their athletes to be ready for the next football season, and that’s when the QBSim entered the stage.

Our team continues to develop the product, focusing on a whole set of new features like replays, telemetry of the players, and real matches reproduction with a clear focus to bring the product to the next level of VR training.

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